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Иван Кубота
face
Commits
2adbfb03
Commit
2adbfb03
authored
Jun 01, 2020
by
Иван Кубота
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colors.js
examples/examples-browser/public/js/colors.js
+318
-0
data.js
examples/examples-browser/public/js/data.js
+0
-0
extract-colors.js
examples/examples-browser/public/js/extract-colors.js
+0
-316
demo2.html
examples/examples-browser/views/demo2.html
+1
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tryon.html
examples/examples-browser/views/tryon.html
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examples/examples-browser/public/js/colors.js
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View file @
2adbfb03
var
RGB2XYZ
=
function
(
R
,
G
,
B
)
{
if
(
R
>
255
)
{
console
.
warn
(
'Red value was higher than 255. It has been set to 255.'
);
R
=
255
;
}
else
if
(
R
<
0
)
{
console
.
warn
(
'Red value was smaller than 0. It has been set to 0.'
);
R
=
0
;
}
if
(
G
>
255
)
{
console
.
warn
(
'Green value was higher than 255. It has been set to 255.'
);
G
=
255
;
}
else
if
(
G
<
0
)
{
console
.
warn
(
'Green value was smaller than 0. It has been set to 0.'
);
G
=
0
;
}
if
(
B
>
255
)
{
console
.
warn
(
'Blue value was higher than 255. It has been set to 255.'
);
B
=
255
;
}
else
if
(
B
<
0
)
{
console
.
warn
(
'Blue value was smaller than 0. It has been set to 0.'
);
B
=
0
;
}
var
r
=
R
/
255
;
var
g
=
G
/
255
;
var
b
=
B
/
255
;
// step 1
if
(
r
>
0.04045
)
{
r
=
Math
.
pow
(((
r
+
0.055
)
/
1.055
),
2.4
);
}
else
{
r
=
r
/
12.92
;
}
if
(
g
>
0.04045
)
{
g
=
Math
.
pow
(((
g
+
0.055
)
/
1.055
),
2.4
);
}
else
{
g
=
g
/
12.92
;
}
if
(
b
>
0.04045
)
{
b
=
Math
.
pow
(((
b
+
0.055
)
/
1.055
),
2.4
);
}
else
{
b
=
b
/
12.92
;
}
// step 2
r
=
r
*
100
;
g
=
g
*
100
;
b
=
b
*
100
;
// step 3
var
X
=
(
r
*
0.4124
)
+
(
g
*
0.3576
)
+
(
b
*
0.1805
);
var
Y
=
(
r
*
0.2126
)
+
(
g
*
0.7152
)
+
(
b
*
0.0722
);
var
Z
=
(
r
*
0.0193
)
+
(
g
*
0.1192
)
+
(
b
*
0.9505
);
return
[
X
,
Y
,
Z
];
}
var
XYZ2LAB
=
function
(
X
,
Y
,
Z
)
{
// using 10o Observer (CIE 1964)
// CIE10_D65 = {94.811f, 100f, 107.304f} => Daylight
var
ReferenceX
=
94.811
;
var
ReferenceY
=
100
;
var
ReferenceZ
=
107.304
;
// step 1
var
x
=
X
/
ReferenceX
;
var
y
=
Y
/
ReferenceY
;
var
z
=
Z
/
ReferenceZ
;
// step 2
if
(
x
>
0.008856
)
{
x
=
Math
.
pow
(
x
,
(
1
/
3
));
}
else
{
x
=
(
7.787
*
x
)
+
(
16
/
116
);
}
if
(
y
>
0.008856
)
{
y
=
Math
.
pow
(
y
,
(
1
/
3
));
}
else
{
y
=
(
7.787
*
y
)
+
(
16
/
116
);
}
if
(
z
>
0.008856
)
{
z
=
Math
.
pow
(
z
,
(
1
/
3
));
}
else
{
z
=
(
7.787
*
z
)
+
(
16
/
116
);
}
// step 3
var
L
=
(
116
*
y
)
-
16
;
var
A
=
500
*
(
x
-
y
);
var
B
=
200
*
(
y
-
z
);
return
[
L
,
A
,
B
];
};
function
LAB2XYZ
(
L
,
A
,
B
)
{
// using 10o Observer (CIE 1964)
// CIE10_D65 = {94.811f, 100f, 107.304f} => Daylight
var
ReferenceX
=
94.811
;
var
ReferenceY
=
100
;
var
ReferenceZ
=
107.304
;
var
var_Y
=
(
L
+
16
)
/
116
;
var
var_X
=
A
/
500
+
var_Y
;
var
var_Z
=
var_Y
-
B
/
200
;
if
(
Math
.
pow
(
var_Y
,
3
)
>
0.008856
)
{
var_Y
=
Math
.
pow
(
var_Y
,
3
);
}
else
{
var_Y
=
(
var_Y
-
16
/
116
)
/
7.787
;
}
if
(
Math
.
pow
(
var_X
,
3
)
>
0.008856
)
{
var_X
=
Math
.
pow
(
var_X
,
3
);
}
else
{
var_X
=
(
var_X
-
16
/
116
)
/
7.787
;
}
if
(
Math
.
pow
(
var_Z
,
3
)
>
0.008856
)
{
var_Z
=
Math
.
pow
(
var_Z
,
3
);
}
else
{
var_Z
=
(
var_Z
-
16
/
116
)
/
7.787
;
}
var
X
=
var_X
*
ReferenceX
;
var
Y
=
var_Y
*
ReferenceY
;
var
Z
=
var_Z
*
ReferenceZ
;
return
[
X
,
Y
,
Z
];
}
var
XYZ2RGB
=
function
(
X
,
Y
,
Z
)
{
var
var_X
=
X
/
100
;
var
var_Y
=
Y
/
100
;
var
var_Z
=
Z
/
100
;
var
var_R
=
(
var_X
*
3.2406
)
+
(
var_Y
*
-
1.5372
)
+
(
var_Z
*
-
0.4986
);
var
var_G
=
(
var_X
*
-
0.9689
)
+
(
var_Y
*
1.8758
)
+
(
var_Z
*
0.0415
);
var
var_B
=
(
var_X
*
0.0557
)
+
(
var_Y
*
-
0.2040
)
+
(
var_Z
*
1.0570
);
if
(
var_R
>
0.0031308
)
{
var_R
=
1.055
*
Math
.
pow
(
var_R
,
(
1
/
2.4
)
)
-
0.055
;
}
else
{
var_R
=
12.92
*
var_R
;
}
if
(
var_G
>
0.0031308
)
{
var_G
=
1.055
*
Math
.
pow
(
var_G
,
(
1
/
2.4
)
)
-
0.055
;
}
else
{
var_G
=
12.92
*
var_G
;
}
if
(
var_B
>
0.0031308
)
{
var_B
=
1.055
*
Math
.
pow
(
var_B
,
(
1
/
2.4
)
)
-
0.055
;
}
else
{
var_B
=
12.92
*
var_B
;
}
var
R
=
Math
.
round
(
var_R
*
255
);
var
G
=
Math
.
round
(
var_G
*
255
);
var
B
=
Math
.
round
(
var_B
*
255
);
return
[
R
,
G
,
B
];
}
function
rgbToLab
(
r
,
g
,
b
)
{
return
XYZ2LAB
.
apply
(
null
,
RGB2XYZ
(
r
,
g
,
b
))
};
function
labToRgb
(
r
,
g
,
b
)
{
return
XYZ2RGB
.
apply
(
null
,
LAB2XYZ
(
r
,
g
,
b
))
};
function
rgbToHsv
(
r
,
g
,
b
)
{
r
/=
255
,
g
/=
255
,
b
/=
255
;
var
max
=
Math
.
max
(
r
,
g
,
b
),
min
=
Math
.
min
(
r
,
g
,
b
);
var
h
,
s
,
v
=
max
;
var
d
=
max
-
min
;
s
=
max
==
0
?
0
:
d
/
max
;
if
(
max
==
min
)
{
h
=
0
;
// achromatic
}
else
{
switch
(
max
)
{
case
r
:
h
=
(
g
-
b
)
/
d
+
(
g
<
b
?
6
:
0
);
break
;
case
g
:
h
=
(
b
-
r
)
/
d
+
2
;
break
;
case
b
:
h
=
(
r
-
g
)
/
d
+
4
;
break
;
}
h
/=
6
;
}
return
[
h
,
s
,
v
];
}
var
labDistance
=
function
(
l1
,
l2
)
{
return
DeltaE00
(
l1
,
l2
);
};
var
DeltaE00
=
function
(
lab1
,
lab2
)
{
var
l1
=
lab1
[
0
],
a1
=
lab1
[
1
],
b1
=
lab1
[
2
],
l2
=
lab2
[
0
],
a2
=
lab2
[
1
],
b2
=
lab2
[
2
];
// Utility functions added to Math Object
Math
.
rad2deg
=
function
(
rad
)
{
return
360
*
rad
/
(
2
*
Math
.
PI
);
};
Math
.
deg2rad
=
function
(
deg
)
{
return
(
2
*
Math
.
PI
*
deg
)
/
360
;
};
// Start Equation
// Equation exist on the following URL http://www.brucelindbloom.com/index.html?Eqn_DeltaE_CIE2000.html
var
avgL
=
(
l1
+
l2
)
/
2
;
var
C1
=
Math
.
sqrt
(
Math
.
pow
(
a1
,
2
)
+
Math
.
pow
(
b1
,
2
));
var
C2
=
Math
.
sqrt
(
Math
.
pow
(
a2
,
2
)
+
Math
.
pow
(
b2
,
2
));
var
avgC
=
(
C1
+
C2
)
/
2
;
var
G
=
(
1
-
Math
.
sqrt
(
Math
.
pow
(
avgC
,
7
)
/
(
Math
.
pow
(
avgC
,
7
)
+
Math
.
pow
(
25
,
7
))))
/
2
;
var
A1p
=
a1
*
(
1
+
G
);
var
A2p
=
a2
*
(
1
+
G
);
var
C1p
=
Math
.
sqrt
(
Math
.
pow
(
A1p
,
2
)
+
Math
.
pow
(
b1
,
2
));
var
C2p
=
Math
.
sqrt
(
Math
.
pow
(
A2p
,
2
)
+
Math
.
pow
(
b2
,
2
));
var
avgCp
=
(
C1p
+
C2p
)
/
2
;
var
h1p
=
Math
.
rad2deg
(
Math
.
atan2
(
b1
,
A1p
));
if
(
h1p
<
0
)
{
h1p
=
h1p
+
360
;
}
var
h2p
=
Math
.
rad2deg
(
Math
.
atan2
(
b2
,
A2p
));
if
(
h2p
<
0
)
{
h2p
=
h2p
+
360
;
}
var
avghp
=
Math
.
abs
(
h1p
-
h2p
)
>
180
?
(
h1p
+
h2p
+
360
)
/
2
:
(
h1p
+
h1p
)
/
2
;
var
T
=
1
-
0.17
*
Math
.
cos
(
Math
.
deg2rad
(
avghp
-
30
))
+
0.24
*
Math
.
cos
(
Math
.
deg2rad
(
2
*
avghp
))
+
0.32
*
Math
.
cos
(
Math
.
deg2rad
(
3
*
avghp
+
6
))
-
0.2
*
Math
.
cos
(
Math
.
deg2rad
(
4
*
avghp
-
63
));
var
deltahp
=
h2p
-
h1p
;
if
(
Math
.
abs
(
deltahp
)
>
180
)
{
if
(
h2p
<=
h1p
)
{
deltahp
+=
360
;
}
else
{
deltahp
-=
360
;
}
}
var
delta_lp
=
l2
-
l1
;
var
delta_cp
=
C2p
-
C1p
;
deltahp
=
2
*
Math
.
sqrt
(
C1p
*
C2p
)
*
Math
.
sin
(
Math
.
deg2rad
(
deltahp
)
/
2
);
var
Sl
=
1
+
((
0.015
*
Math
.
pow
(
avgL
-
50
,
2
))
/
Math
.
sqrt
(
20
+
Math
.
pow
(
avgL
-
50
,
2
)));
var
Sc
=
1
+
0.045
*
avgCp
;
var
Sh
=
1
+
0.015
*
avgCp
*
T
;
var
deltaro
=
30
*
Math
.
exp
(
-
(
Math
.
pow
((
avghp
-
275
)
/
25
,
2
)));
var
Rc
=
2
*
Math
.
sqrt
(
Math
.
pow
(
avgCp
,
7
)
/
(
Math
.
pow
(
avgCp
,
7
)
+
Math
.
pow
(
25
,
7
)));
var
Rt
=
-
Rc
*
Math
.
sin
(
2
*
Math
.
deg2rad
(
deltaro
));
var
kl
=
1
;
var
kc
=
1
;
var
kh
=
1
;
var
deltaE
=
Math
.
sqrt
(
Math
.
pow
(
delta_lp
/
(
kl
*
Sl
),
2
)
+
Math
.
pow
(
delta_cp
/
(
kc
*
Sc
),
2
)
+
Math
.
pow
(
deltahp
/
(
kh
*
Sh
),
2
)
+
Rt
*
(
delta_cp
/
(
kc
*
Sc
))
*
(
deltahp
/
(
kh
*
Sh
)));
return
deltaE
;
};
/**
* Converts an HSV color value to RGB. Conversion formula
* adapted from http://en.wikipedia.org/wiki/HSV_color_space.
* Assumes h, s, and v are contained in the set [0, 1] and
* returns r, g, and b in the set [0, 255].
*
* @param Number h The hue
* @param Number s The saturation
* @param Number v The value
* @return Array The RGB representation
*/
function
hsvToRgb
(
h
,
s
,
v
)
{
var
r
,
g
,
b
;
var
i
=
Math
.
floor
(
h
*
6
);
var
f
=
h
*
6
-
i
;
var
p
=
v
*
(
1
-
s
);
var
q
=
v
*
(
1
-
f
*
s
);
var
t
=
v
*
(
1
-
(
1
-
f
)
*
s
);
switch
(
i
%
6
)
{
case
0
:
r
=
v
,
g
=
t
,
b
=
p
;
break
;
case
1
:
r
=
q
,
g
=
v
,
b
=
p
;
break
;
case
2
:
r
=
p
,
g
=
v
,
b
=
t
;
break
;
case
3
:
r
=
p
,
g
=
q
,
b
=
v
;
break
;
case
4
:
r
=
t
,
g
=
p
,
b
=
v
;
break
;
case
5
:
r
=
v
,
g
=
p
,
b
=
q
;
break
;
}
return
[
r
*
255
,
g
*
255
,
b
*
255
];
}
/**
* Converts an RGB color value to HSL. Conversion formula
* adapted from http://en.wikipedia.org/wiki/HSL_color_space.
* Assumes r, g, and b are contained in the set [0, 255] and
* returns h, s, and l in the set [0, 1].
*
* @param Number r The red color value
* @param Number g The green color value
* @param Number b The blue color value
* @return Array The HSL representation
*/
function
rgbToHsl
(
r
,
g
,
b
)
{
r
/=
255
,
g
/=
255
,
b
/=
255
;
var
max
=
Math
.
max
(
r
,
g
,
b
),
min
=
Math
.
min
(
r
,
g
,
b
);
var
h
,
s
,
l
=
(
max
+
min
)
/
2
;
if
(
max
===
min
)
{
h
=
s
=
0
;
// achromatic
}
else
{
var
d
=
max
-
min
;
s
=
l
>
0.5
?
d
/
(
2
-
max
-
min
)
:
d
/
(
max
+
min
);
switch
(
max
)
{
case
r
:
h
=
(
g
-
b
)
/
d
+
(
g
<
b
?
6
:
0
);
break
;
case
g
:
h
=
(
b
-
r
)
/
d
+
2
;
break
;
case
b
:
h
=
(
r
-
g
)
/
d
+
4
;
break
;
}
h
/=
6
;
}
return
[
h
,
s
,
l
];
}
\ No newline at end of file
examples/examples-browser/public/js/data.js
View file @
2adbfb03
This source diff could not be displayed because it is too large. You can
view the blob
instead.
examples/examples-browser/public/js/extract-colors.js
View file @
2adbfb03
var
RGB2XYZ
=
function
(
R
,
G
,
B
)
{
if
(
R
>
255
)
{
console
.
warn
(
'Red value was higher than 255. It has been set to 255.'
);
R
=
255
;
}
else
if
(
R
<
0
)
{
console
.
warn
(
'Red value was smaller than 0. It has been set to 0.'
);
R
=
0
;
}
if
(
G
>
255
)
{
console
.
warn
(
'Green value was higher than 255. It has been set to 255.'
);
G
=
255
;
}
else
if
(
G
<
0
)
{
console
.
warn
(
'Green value was smaller than 0. It has been set to 0.'
);
G
=
0
;
}
if
(
B
>
255
)
{
console
.
warn
(
'Blue value was higher than 255. It has been set to 255.'
);
B
=
255
;
}
else
if
(
B
<
0
)
{
console
.
warn
(
'Blue value was smaller than 0. It has been set to 0.'
);
B
=
0
;
}
var
r
=
R
/
255
;
var
g
=
G
/
255
;
var
b
=
B
/
255
;
// step 1
if
(
r
>
0.04045
)
{
r
=
Math
.
pow
(((
r
+
0.055
)
/
1.055
),
2.4
);
}
else
{
r
=
r
/
12.92
;
}
if
(
g
>
0.04045
)
{
g
=
Math
.
pow
(((
g
+
0.055
)
/
1.055
),
2.4
);
}
else
{
g
=
g
/
12.92
;
}
if
(
b
>
0.04045
)
{
b
=
Math
.
pow
(((
b
+
0.055
)
/
1.055
),
2.4
);
}
else
{
b
=
b
/
12.92
;
}
// step 2
r
=
r
*
100
;
g
=
g
*
100
;
b
=
b
*
100
;
// step 3
var
X
=
(
r
*
0.4124
)
+
(
g
*
0.3576
)
+
(
b
*
0.1805
);
var
Y
=
(
r
*
0.2126
)
+
(
g
*
0.7152
)
+
(
b
*
0.0722
);
var
Z
=
(
r
*
0.0193
)
+
(
g
*
0.1192
)
+
(
b
*
0.9505
);
return
[
X
,
Y
,
Z
];
}
var
XYZ2LAB
=
function
(
X
,
Y
,
Z
)
{
// using 10o Observer (CIE 1964)
// CIE10_D65 = {94.811f, 100f, 107.304f} => Daylight
var
ReferenceX
=
94.811
;
var
ReferenceY
=
100
;
var
ReferenceZ
=
107.304
;
// step 1
var
x
=
X
/
ReferenceX
;
var
y
=
Y
/
ReferenceY
;
var
z
=
Z
/
ReferenceZ
;
// step 2
if
(
x
>
0.008856
)
{
x
=
Math
.
pow
(
x
,
(
1
/
3
));
}
else
{
x
=
(
7.787
*
x
)
+
(
16
/
116
);
}
if
(
y
>
0.008856
)
{
y
=
Math
.
pow
(
y
,
(
1
/
3
));
}
else
{
y
=
(
7.787
*
y
)
+
(
16
/
116
);
}
if
(
z
>
0.008856
)
{
z
=
Math
.
pow
(
z
,
(
1
/
3
));
}
else
{
z
=
(
7.787
*
z
)
+
(
16
/
116
);
}
// step 3
var
L
=
(
116
*
y
)
-
16
;
var
A
=
500
*
(
x
-
y
);
var
B
=
200
*
(
y
-
z
);
return
[
L
,
A
,
B
];
};
function
LAB2XYZ
(
L
,
A
,
B
)
{
// using 10o Observer (CIE 1964)
// CIE10_D65 = {94.811f, 100f, 107.304f} => Daylight
var
ReferenceX
=
94.811
;
var
ReferenceY
=
100
;
var
ReferenceZ
=
107.304
;
var
var_Y
=
(
L
+
16
)
/
116
;
var
var_X
=
A
/
500
+
var_Y
;
var
var_Z
=
var_Y
-
B
/
200
;
if
(
Math
.
pow
(
var_Y
,
3
)
>
0.008856
)
{
var_Y
=
Math
.
pow
(
var_Y
,
3
);
}
else
{
var_Y
=
(
var_Y
-
16
/
116
)
/
7.787
;
}
if
(
Math
.
pow
(
var_X
,
3
)
>
0.008856
)
{
var_X
=
Math
.
pow
(
var_X
,
3
);
}
else
{
var_X
=
(
var_X
-
16
/
116
)
/
7.787
;
}
if
(
Math
.
pow
(
var_Z
,
3
)
>
0.008856
)
{
var_Z
=
Math
.
pow
(
var_Z
,
3
);
}
else
{
var_Z
=
(
var_Z
-
16
/
116
)
/
7.787
;
}
var
X
=
var_X
*
ReferenceX
;
var
Y
=
var_Y
*
ReferenceY
;
var
Z
=
var_Z
*
ReferenceZ
;
return
[
X
,
Y
,
Z
];
}
var
XYZ2RGB
=
function
(
X
,
Y
,
Z
)
{
var
var_X
=
X
/
100
;
var
var_Y
=
Y
/
100
;
var
var_Z
=
Z
/
100
;
var
var_R
=
(
var_X
*
3.2406
)
+
(
var_Y
*
-
1.5372
)
+
(
var_Z
*
-
0.4986
);
var
var_G
=
(
var_X
*
-
0.9689
)
+
(
var_Y
*
1.8758
)
+
(
var_Z
*
0.0415
);
var
var_B
=
(
var_X
*
0.0557
)
+
(
var_Y
*
-
0.2040
)
+
(
var_Z
*
1.0570
);
if
(
var_R
>
0.0031308
)
{
var_R
=
1.055
*
Math
.
pow
(
var_R
,
(
1
/
2.4
)
)
-
0.055
;
}
else
{
var_R
=
12.92
*
var_R
;
}
if
(
var_G
>
0.0031308
)
{
var_G
=
1.055
*
Math
.
pow
(
var_G
,
(
1
/
2.4
)
)
-
0.055
;
}
else
{
var_G
=
12.92
*
var_G
;
}
if
(
var_B
>
0.0031308
)
{
var_B
=
1.055
*
Math
.
pow
(
var_B
,
(
1
/
2.4
)
)
-
0.055
;
}
else
{
var_B
=
12.92
*
var_B
;
}
var
R
=
Math
.
round
(
var_R
*
255
);
var
G
=
Math
.
round
(
var_G
*
255
);
var
B
=
Math
.
round
(
var_B
*
255
);
return
[
R
,
G
,
B
];
}
function
rgbToLab
(
r
,
g
,
b
)
{
return
XYZ2LAB
.
apply
(
null
,
RGB2XYZ
(
r
,
g
,
b
))
};
function
labToRgb
(
r
,
g
,
b
)
{
return
XYZ2RGB
.
apply
(
null
,
LAB2XYZ
(
r
,
g
,
b
))
};
function
rgbToHsv
(
r
,
g
,
b
)
{
r
/=
255
,
g
/=
255
,
b
/=
255
;
var
max
=
Math
.
max
(
r
,
g
,
b
),
min
=
Math
.
min
(
r
,
g
,
b
);
var
h
,
s
,
v
=
max
;
var
d
=
max
-
min
;
s
=
max
==
0
?
0
:
d
/
max
;
if
(
max
==
min
)
{
h
=
0
;
// achromatic
}
else
{
switch
(
max
)
{
case
r
:
h
=
(
g
-
b
)
/
d
+
(
g
<
b
?
6
:
0
);
break
;
case
g
:
h
=
(
b
-
r
)
/
d
+
2
;
break
;
case
b
:
h
=
(
r
-
g
)
/
d
+
4
;
break
;
}
h
/=
6
;
}
return
[
h
,
s
,
v
];
}
var
labDistance
=
function
(
l1
,
l2
)
{
return
DeltaE00
(
l1
,
l2
);
};
var
DeltaE00
=
function
(
lab1
,
lab2
)
{
var
l1
=
lab1
[
0
],
a1
=
lab1
[
1
],
b1
=
lab1
[
2
],
l2
=
lab2
[
0
],
a2
=
lab2
[
1
],
b2
=
lab2
[
2
];
// Utility functions added to Math Object
Math
.
rad2deg
=
function
(
rad
)
{
return
360
*
rad
/
(
2
*
Math
.
PI
);
};
Math
.
deg2rad
=
function
(
deg
)
{
return
(
2
*
Math
.
PI
*
deg
)
/
360
;
};
// Start Equation
// Equation exist on the following URL http://www.brucelindbloom.com/index.html?Eqn_DeltaE_CIE2000.html
var
avgL
=
(
l1
+
l2
)
/
2
;
var
C1
=
Math
.
sqrt
(
Math
.
pow
(
a1
,
2
)
+
Math
.
pow
(
b1
,
2
));
var
C2
=
Math
.
sqrt
(
Math
.
pow
(
a2
,
2
)
+
Math
.
pow
(
b2
,
2
));
var
avgC
=
(
C1
+
C2
)
/
2
;
var
G
=
(
1
-
Math
.
sqrt
(
Math
.
pow
(
avgC
,
7
)
/
(
Math
.
pow
(
avgC
,
7
)
+
Math
.
pow
(
25
,
7
))))
/
2
;
var
A1p
=
a1
*
(
1
+
G
);
var
A2p
=
a2
*
(
1
+
G
);
var
C1p
=
Math
.
sqrt
(
Math
.
pow
(
A1p
,
2
)
+
Math
.
pow
(
b1
,
2
));
var
C2p
=
Math
.
sqrt
(
Math
.
pow
(
A2p
,
2
)
+
Math
.
pow
(
b2
,
2
));
var
avgCp
=
(
C1p
+
C2p
)
/
2
;
var
h1p
=
Math
.
rad2deg
(
Math
.
atan2
(
b1
,
A1p
));
if
(
h1p
<
0
)
{
h1p
=
h1p
+
360
;
}
var
h2p
=
Math
.
rad2deg
(
Math
.
atan2
(
b2
,
A2p
));
if
(
h2p
<
0
)
{
h2p
=
h2p
+
360
;
}
var
avghp
=
Math
.
abs
(
h1p
-
h2p
)
>
180
?
(
h1p
+
h2p
+
360
)
/
2
:
(
h1p
+
h1p
)
/
2
;
var
T
=
1
-
0.17
*
Math
.
cos
(
Math
.
deg2rad
(
avghp
-
30
))
+
0.24
*
Math
.
cos
(
Math
.
deg2rad
(
2
*
avghp
))
+
0.32
*
Math
.
cos
(
Math
.
deg2rad
(
3
*
avghp
+
6
))
-
0.2
*
Math
.
cos
(
Math
.
deg2rad
(
4
*
avghp
-
63
));
var
deltahp
=
h2p
-
h1p
;
if
(
Math
.
abs
(
deltahp
)
>
180
)
{
if
(
h2p
<=
h1p
)
{
deltahp
+=
360
;
}
else
{
deltahp
-=
360
;
}
}
var
delta_lp
=
l2
-
l1
;
var
delta_cp
=
C2p
-
C1p
;
deltahp
=
2
*
Math
.
sqrt
(
C1p
*
C2p
)
*
Math
.
sin
(
Math
.
deg2rad
(
deltahp
)
/
2
);
var
Sl
=
1
+
((
0.015
*
Math
.
pow
(
avgL
-
50
,
2
))
/
Math
.
sqrt
(
20
+
Math
.
pow
(
avgL
-
50
,
2
)));
var
Sc
=
1
+
0.045
*
avgCp
;
var
Sh
=
1
+
0.015
*
avgCp
*
T
;
var
deltaro
=
30
*
Math
.
exp
(
-
(
Math
.
pow
((
avghp
-
275
)
/
25
,
2
)));
var
Rc
=
2
*
Math
.
sqrt
(
Math
.
pow
(
avgCp
,
7
)
/
(
Math
.
pow
(
avgCp
,
7
)
+
Math
.
pow
(
25
,
7
)));
var
Rt
=
-
Rc
*
Math
.
sin
(
2
*
Math
.
deg2rad
(
deltaro
));
var
kl
=
1
;
var
kc
=
1
;
var
kh
=
1
;
var
deltaE
=
Math
.
sqrt
(
Math
.
pow
(
delta_lp
/
(
kl
*
Sl
),
2
)
+
Math
.
pow
(
delta_cp
/
(
kc
*
Sc
),
2
)
+
Math
.
pow
(
deltahp
/
(
kh
*
Sh
),
2
)
+
Rt
*
(
delta_cp
/
(
kc
*
Sc
))
*
(
deltahp
/
(
kh
*
Sh
)));
return
deltaE
;
};
/**
* Converts an HSV color value to RGB. Conversion formula
* adapted from http://en.wikipedia.org/wiki/HSV_color_space.
* Assumes h, s, and v are contained in the set [0, 1] and
* returns r, g, and b in the set [0, 255].
*
* @param Number h The hue
* @param Number s The saturation
* @param Number v The value
* @return Array The RGB representation
*/
function
hsvToRgb
(
h
,
s
,
v
)
{
var
r
,
g
,
b
;
var
i
=
Math
.
floor
(
h
*
6
);
var
f
=
h
*
6
-
i
;
var
p
=
v
*
(
1
-
s
);
var
q
=
v
*
(
1
-
f
*
s
);
var
t
=
v
*
(
1
-
(
1
-
f
)
*
s
);
switch
(
i
%
6
)
{
case
0
:
r
=
v
,
g
=
t
,
b
=
p
;
break
;
case
1
:
r
=
q
,
g
=
v
,
b
=
p
;
break
;
case
2
:
r
=
p
,
g
=
v
,
b
=
t
;
break
;
case
3
:
r
=
p
,
g
=
q
,
b
=
v
;
break
;
case
4
:
r
=
t
,
g
=
p
,
b
=
v
;
break
;
case
5
:
r
=
v
,
g
=
p
,
b
=
q
;
break
;
}
return
[
r
*
255
,
g
*
255
,
b
*
255
];
}
/**
* Converts an RGB color value to HSL. Conversion formula
* adapted from http://en.wikipedia.org/wiki/HSL_color_space.
* Assumes r, g, and b are contained in the set [0, 255] and
* returns h, s, and l in the set [0, 1].
*
* @param Number r The red color value
* @param Number g The green color value
* @param Number b The blue color value
* @return Array The HSL representation
*/
function
rgbToHsl
(
r
,
g
,
b
)
{
r
/=
255
,
g
/=
255
,
b
/=
255
;
var
max
=
Math
.
max
(
r
,
g
,
b
),
min
=
Math
.
min
(
r
,
g
,
b
);
var
h
,
s
,
l
=
(
max
+
min
)
/
2
;
if
(
max
===
min
)
{
h
=
s
=
0
;
// achromatic
}
else
{
var
d
=
max
-
min
;
s
=
l
>
0.5
?
d
/
(
2
-
max
-
min
)
:
d
/
(
max
+
min
);
switch
(
max
)
{
case
r
:
h
=
(
g
-
b
)
/
d
+
(
g
<
b
?
6
:
0
);
break
;
case
g
:
h
=
(
b
-
r
)
/
d
+
2
;
break
;
case
b
:
h
=
(
r
-
g
)
/
d
+
4
;
break
;
}
h
/=
6
;
}
return
[
h
,
s
,
l
];
}
var
colorsFromPoints
=
function
(
points
,
ctx
,
where
,
k
,
production
,
notThis
,
partName
)
{
var
colorsFromPoints
=
function
(
points
,
ctx
,
where
,
k
,
production
,
notThis
,
partName
)
{
...
...
examples/examples-browser/views/demo2.html
View file @
2adbfb03
...
@@ -8,6 +8,7 @@
...
@@ -8,6 +8,7 @@
<script
src=
"js/triangle.js"
></script>
<script
src=
"js/triangle.js"
></script>
<script
src=
"js/kmean.js"
></script>
<script
src=
"js/kmean.js"
></script>
<script
src=
"js/facemarks.js"
></script>
<script
src=
"js/facemarks.js"
></script>
<script
src=
"js/colors.js"
></script>
<script
src=
"js/extract-colors.js"
></script>
<script
src=
"js/extract-colors.js"
></script>
<script
src=
"js/data.js"
></script>
<script
src=
"js/data.js"
></script>
<script
src=
"js/Observer.js"
></script>
<script
src=
"js/Observer.js"
></script>
...
...
examples/examples-browser/views/tryon.html
0 → 100644
View file @
2adbfb03
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"UTF-8"
>
<title>
Try-on
</title>
<script
src=
"js/data.js"
></script>
<script
src=
"js/Observer.js"
></script>
<script
src=
"js/Store.js"
></script>
<script
src=
"js/DOM.js"
></script>
<script
src=
"js/colors.js"
></script>
</head>
<body>
</body>
</html>
\ No newline at end of file
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