1. 28 Sep, 2021 2 commits
  2. 27 Sep, 2021 3 commits
  3. 24 Sep, 2021 3 commits
  4. 22 Sep, 2021 1 commit
  5. 20 Sep, 2021 1 commit
  6. 19 Sep, 2021 1 commit
  7. 16 Sep, 2021 2 commits
  8. 15 Sep, 2021 1 commit
  9. 14 Sep, 2021 1 commit
  10. 10 Sep, 2021 4 commits
  11. 08 Sep, 2021 4 commits
  12. 07 Sep, 2021 1 commit
  13. 28 Jul, 2021 1 commit
    • V0.9852 · dad25b72
      Christoph authored
      * added width / height to the callapp ui for testing
      * third party dependencies updated
      * added sdp munging example in WebRtcPeer.ts (inactive by default)
  14. 04 Jun, 2021 2 commits
  15. 13 Apr, 2021 2 commits
  16. 02 Feb, 2021 1 commit
  17. 14 Oct, 2020 1 commit
  18. 10 Jun, 2020 3 commits
  19. 08 May, 2020 1 commit
  20. 26 Mar, 2020 2 commits
  21. 05 Mar, 2020 1 commit
    • Experimental! Added first video_input prototype and introduced the Media class… · 2fba5d08
      Christoph authored
      Experimental! Added first video_input prototype and introduced the Media class to abstract all further access to Media devices
      * new VideoInput class allows adding canvas elements that are then treated like a video device similar to the DeviceAPI
      * a new canvas can be added as video device via Media.SharedInstance.VideoInput.AddCanvasDevice("canvas", canvas);
      * the new Media class delegates getUserMedia and GetVideoDevices either to DeviceApi or VideoInput depending on the device names used
      * the Unity plugin uses the Media class now instead of the DeviceApi
      * On startup the unity plugin will get the first canvas element in the document and add it to VideoInput for testing via Unity (there is no C# API yet)
      * added tests for the new features + general cleanup to allow the tests to run in firefox with fake media turned on
  22. 21 Feb, 2020 1 commit
    • updated dependencies & bugfixes · 7f6f5ccc
      Christoph authored
      * updated version number to the latest asset version 0.984.4
      * updated npm dependencies for security fixes
      * updated to ES2016 libraries. Java Script output needs to remain on ES2015 though as Unity 2019.2 builds will fail otherwise
      * Bugfix: Make sure all connections are cut on shutdown. In experimental conference mode some connections could remain active after shutdown if some references were kept alive
      * Made sure the disconnect method will check the actual id not expect the exact reference of the internal ConnectionId
      * added warnings if the user tries to send invalid messages (0 length, null or invalid message id)
  23. 14 Aug, 2019 1 commit