- 28 Sep, 2021 4 commits
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talequale authored
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Иван Кубота authored
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Иван Кубота authored
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Иван Кубота authored
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- 27 Sep, 2021 3 commits
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Иван Кубота authored
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Иван Кубота authored
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Иван Кубота authored
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- 24 Sep, 2021 3 commits
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Иван Кубота authored
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Иван Кубота authored
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Иван Кубота authored
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- 22 Sep, 2021 1 commit
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Иван Кубота authored
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- 20 Sep, 2021 1 commit
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Иван Кубота authored
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- 19 Sep, 2021 1 commit
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Иван Кубота authored
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- 16 Sep, 2021 2 commits
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Иван Кубота authored
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Иван Кубота authored
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- 15 Sep, 2021 1 commit
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Иван Кубота authored
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- 14 Sep, 2021 1 commit
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Иван Кубота authored
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- 10 Sep, 2021 4 commits
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Иван Кубота authored
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Иван Кубота authored
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Иван Кубота authored
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Иван Кубота authored
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- 08 Sep, 2021 4 commits
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Иван Кубота authored
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Иван Кубота authored
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Иван Кубота authored
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Иван Кубота authored
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- 07 Sep, 2021 1 commit
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Max Ushakov authored
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- 28 Jul, 2021 1 commit
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Christoph authored
* added width / height to the callapp ui for testing * third party dependencies updated * added sdp munging example in WebRtcPeer.ts (inactive by default)
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- 04 Jun, 2021 2 commits
- 13 Apr, 2021 2 commits
- 02 Feb, 2021 1 commit
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Christoph authored
Workaround added for Safari blocking playback. Playback will resume on first onclick / tab event received
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- 14 Oct, 2020 1 commit
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Christoph authored
Fix for Safari / Firefox connection issues by buffering ice candidates until setRemoteDescription has been called successfully Updated third party components
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- 10 Jun, 2020 3 commits
- 08 May, 2020 1 commit
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Christoph authored
fixed camera access issues on latest Chrome release + changed version to V1.9845 + updated dependencies
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- 26 Mar, 2020 2 commits
- 05 Mar, 2020 1 commit
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Christoph authored
Experimental! Added first video_input prototype and introduced the Media class to abstract all further access to Media devices * new VideoInput class allows adding canvas elements that are then treated like a video device similar to the DeviceAPI * a new canvas can be added as video device via Media.SharedInstance.VideoInput.AddCanvasDevice("canvas", canvas); * the new Media class delegates getUserMedia and GetVideoDevices either to DeviceApi or VideoInput depending on the device names used * the Unity plugin uses the Media class now instead of the DeviceApi * On startup the unity plugin will get the first canvas element in the document and add it to VideoInput for testing via Unity (there is no C# API yet) * added tests for the new features + general cleanup to allow the tests to run in firefox with fake media turned on
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